The VE System — Technology & Sport Classification

What Is VE (Virtual Emulation)?

Virtual Emulation (VE) is the accurate recreation of real-world physical activities using authentic motion and real equipment — but without the danger, legal restriction, or consumable cost of the original format.

Unlike simulation or VR, which merely represent an action visually, VE preserves true bodily movement and skill, replacing real risk with electronic feedback and measured performance data.

VE = Real Action. No Consequence.

What Is veSport?

veSport is the organised sporting format built on Virtual Emulation.

It delivers the full physicality of real competition — running, aiming, striking, reacting — with no live hazard, no licensing constraints, and reduced environmental and insurance burden.

veSport = Real Sport, Without Barriers.

Hierarchy Structure

Virtual Emulation (VE) — Technology Principle
│
├── veSport — Competitive Format
│     ├── veShot  (Shotgun Emulation)
│     ├── veClay  (Smart Clay Targeting)
│     ├── veTarg  (Long-Range Rifle Emulation)
│     ├── veBows  (Archery & Crossbow Emulation)
│     ├── veMag   (Smart Magazine / Recoil Emulation)
│     └── veTAC   (Tactical / CQB Reactive Systems)
│
└── Non-Competitive VE Applications
      ├── VE Training & Qualification Systems
      ├── VE Industrial / Skills Transfer Tools
      ├── VE Rehabilitation & Therapy
      └── VE Entertainment / Experiential Formats
          

Ownership & Licensing

Virtual Emulation (VE) and veSport are technology and sport classifications pioneered and owned by VESIRON.

They are open for partner licensing, provided authentic motion, risk-neutralisation, and digitally verifiable scoring are preserved.

Correct Usage Guidelines

  • Use “VE” when referring to the technology or activity format.
  • Use “veSport” only for competitive or structured participation.
  • When promoting a discipline (e.g., veShot / veBows), include: “Powered by VE. Classified under veSport.”

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